AI Insights · Timothy · January 2023
Top 5 School Games in Poland Q4 2022: Unified Platform Performance
In Q4 2022, the top 5 school games in Poland saw varied performance metrics in weekly downloads, revenue, and active users. Here’s a breakdown of their trends.
The performance of the top 5 school games on a unified platform in Poland during the fourth quarter of 2022 showcased a mix of trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into each app’s trajectory over the quarter.
Bully: Anniversary Edition by Rockstar Games experienced fluctuations in weekly revenue, starting at around $89 and dipping to $34 by late October, eventually peaking at approximately $97 in the first week of December. Weekly downloads were relatively modest but spiked significantly to 135 in the final week of December. Active users followed a similar pattern, rising from 10 in late October to a peak of 152 by the end of the quarter.
Teacher Simulator: School Days from Kwalee Ltd showed a consistent increase in weekly revenue, starting at $28 and reaching $63 by the end of December. Weekly downloads saw substantial growth, starting from 2.3K and peaking at 21.9K in the last week of December. Active users also mirrored this upward trend, rising from 5.9K to a peak of 37.2K in the same period.
Sunny School Stories by SUBARA had relatively stable weekly revenue, hovering between $6 and $29 throughout the quarter. Weekly downloads showed a declining trend, starting at 1.5K in late September and falling to 491 by the end of December. Active users followed a similar pattern, decreasing from 2.2K to 1.4K over the same period.
Papers Grade Please! from Lion Studios saw a slight increase in weekly revenue, starting at $3 and peaking at $23 in late November before stabilizing around $18 by the end of December. Weekly downloads showed a significant upward trend, starting at 3.3K and reaching a peak of 15.2K in the final week of December. Active users also increased, starting at 13.5K and peaking at 32K by the end of the quarter.
School of Chaos Online MMORPG by VNL Entertainment Ltd showed minimal revenue activity, with notable peaks of $68 in early November. Weekly downloads remained relatively stable, ranging from 122 to 238 over the quarter. Active users exhibited a steady increase, rising from 190 in late September to 257 by the end of December.
These insights into the performance of top school games in Poland highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.